I watched this video about spell making and it got me thinking. I have two characters who would experiment with it, Marcus and Seneca. Seneca also wants to create her own potions.
I assume that one would need an against the odds card to make their 7th year student create a spell of example.
So I was thinking, what if we had a system of moderated experimentation to have things threaded out?
Say that Seneca is experimenting with spell making. I have a thread with the NPC account where after each post I get a randomised result based on some modifiers.
Maybe I need to get a 1 in 100 number for it to work and the better modifiers I get the easier it becomes?
And if a player wants there can be risks of death or maiming depending on what they want to create.
I realize that this could prove too much hard work on staff but maybe members could get an experimentation thread once every X period of time? So if I finished a thread today I could request for another experimentation thread in 3 months again or something.
I just think it would be a fun way to thread out and work towards goals characters may have.
I assume that one would need an against the odds card to make their 7th year student create a spell of example.
So I was thinking, what if we had a system of moderated experimentation to have things threaded out?
Say that Seneca is experimenting with spell making. I have a thread with the NPC account where after each post I get a randomised result based on some modifiers.
Maybe I need to get a 1 in 100 number for it to work and the better modifiers I get the easier it becomes?
And if a player wants there can be risks of death or maiming depending on what they want to create.
I realize that this could prove too much hard work on staff but maybe members could get an experimentation thread once every X period of time? So if I finished a thread today I could request for another experimentation thread in 3 months again or something.
I just think it would be a fun way to thread out and work towards goals characters may have.