Charming is a Victorian Era Harry Potter roleplay set primarily in the village of Hogsmeade, Hogwarts School of Witchcraft and Wizardry, and the non-canon village of Irvingly. Characters of all classes, both magical and muggle — and even non-human! — are welcome.

With a member driven story line, monthly games and events, and a friendly and drama-free community focused on quality over quantity, the only thing you can be sure of is fun!
  • Newbie Guide
  • Apps
  • Rules
  • Playbys
  • Policy
  • Buddy System
  • History Lists
  • Occupations
  • Census
  • Adoptables
  • Hogwarts '86
  • CML
  • Daily Prophet
  • Witch Weekly
  • Lonely Threads
  • House Points
  • 1887
  • Events
  • New Posts
  • Map
  • Suggestions
  • Maintenance
  • Stamps
  • Documentation
  • Toggle Cbox


    News
    08.08 We have two PW winners for July: Soph and Beanie!
    08.07 SWP7 update for those working/in Hogsmeade
    08.05 Hogwarts updates have begun! Also, the AC is underway.
    08.01 Happy August!
    07.31 SWP meets Monthly Grouper in an opportunity to network and get some stamps.
    07.29 AC incoming et al.
    07.28 And the prefects are...
    07.23 Your stamp collection is about to get bigger!
    07.21 Calling in the banners!
    07.15 The rubble has been cleared and deadlines loom!
    07.10 Not one, not two, but THREE more stamps to add to your collection~
    07.09 New Account Change Feature!
    07.09 Disaster strikes!
    07.08 Charmers go above and beyond...
    07.07 Pop-up protest and photobucket things
    07.06 Photobucket emergency! Read me!
    07.04 A plot is afoot ;)
    07.01 July has come! Group threads are coming!
    August 1887
    SWP7 is live!
    08.01 - 08.31 Posting Wizard
    07.01 - 08.31 Camp Charming
    08.09 - 08.16 Adinbury Hunt
    08.14 Anti-Ban Protest
    08.16 - 08.23 Sanditon Regatta
    08.25 Hogsmeade Hall Dance
    And More!
     
        
     
    Forums in 'IC — Irvingly'
      Forum Threads Posts Last Post
    Hawthorne Hollow
    Church of St. Fergus
    Podmore Zoological Gardens
    The area around Irvingly is filled with a lush forest where much wildlife dwells. Set about a mile from the edge of the city is Lake Greer, a lake nearly the same size as the town itself. As far as anyone knows, it holds freshwater fish of the non magical variety. The hollow offers room to hunt, forage and explore. Meadows are woven in and out of it at random. The northwest section possesses steep hills and small mountains that are accompanied by valleys and creeks throughout.
    25 101
    None Can Die
    Yesterday, 10:39 PM
    by November Malfoy
    Swallowbury District
    The north side of Irvingly is decidedly different than the south. While the muggles had solid homes built for them, the magical residents were left to their own devices when it came to shelter. Homes of different styles and skill levels have been erected. Magic is not allowed on the streets even in the north side, so wizards have to be careful to keep such things inside the privacy of their homes.
    24 178
    Salem Square
    Casino
    Magical Liaison Office
    Chance L'Amour
    The Irvingly Arms
    Irvingly Infirmary
    Irvingly School
    Irvingly Station
    Irvingly Village Shoppe
    The Market
    Salem Square Quality Meats
    The commercial district of Salem Square lies in the very heart of Irvingly. The casino and the home and office of the Magical Liaison is set at the very center, a perfect location for neutrality between the two communities in an attempt to peacefully unite them. Over time, more and more businesses have grown around them, and a large, open area lies just in front. At a distance of one mile from Irvingly, Ivana Memorial Asylum - a three story brick building - is quiet and secluded, but not so far removed that it is at risk from the dangers in the mountains. For more information on Irvingly, see here. To learn how to get your own shop forum, see here.
    20 137
    Dovecote District
    Originally made of poorly built ramshackle huts, the south side of Irvingly has since been remade into neat and organized red brick and stone two story homes that are identical in appearance. The muggles tend to stick to this side of the town in order to avoid running into the magic folk.
    1 10
    Brotherly Bonding
    08-04-2017, 05:28 AM
    by Jeremy Rohlwing