Updates
Welcome to Charming
Welcome to Charming, the year is now 1894. It’s time to join us and immerse yourself in scandal and drama interlaced with magic both light and dark.

Where will you fall?

Featured Stamp

Add it to your collection...

Did You Know?
Did you know? Jewelry of jet was the haute jewelry of the Victorian era. — Fallin
What she got was the opposite of what she wanted, also known as the subtitle to her marriage.
all dolled up with you


Open
The Auror Offices
#1
The Auror Offices
With NaNo fast approaching, I remembered that I have this in my drafts on Faustus' account and forgot to post it (what a surprise).

I WOULD LIKE YOUR THOUGHTS ON THE BELOW PLS - nothing is really set in stone, this is just me spit-balling. Feel free to add on, petition to change etc. Ideally, once we flesh this out if we want, I'll edit this original post so it's all in one cohesive spot.

Petition to flesh out the Auror Offices and their duties a bit more, esp since we've done that for the Auror Training Program! A lot of the below I've gotten from referencing the Auror Office HP wiki.

** Additionally, there is likely on-site lore that I've forgotten, so pls don't hesitate to point that out if Ive missed anything

LOCATION: The Auror Offices are located on Level Two of the Ministry Of Magic. It consists of many open cubicles with each one belonging to an Auror. The Head Auror's office is located at one end with the entrance to the offices being in the center. A break room is at the opposite end from the HA office.

***Are the Auror Trainees designated to this office as well, or do they have their own department?

INTERNAL STRUCTURE: Referencing the wiki, it looks like among the Aurors there's a sort of internal structure, which would make sense. More senior Aurors would be the ones to take charge in an investigation/case, much like a Head Investigator/Detective. Others who were not the lead and/or were more junior would aid in researching and helping out in the investigations.

*** How would this work with our own structure so far?

In addition to acting as lead auror in an investigation, there's also the intelligence aspect of it all - more acting as protection/bodyguards for high-profile cases or for Muggle authority figures like in the books.

Perhaps each Auror has a preference for a section and so is assigned to those specific fields more often than not, but it could also be that every auror dabbles in a bit of everything. Depends on how structured we want the department to be.

Also, depending on what case they're looking at, Aurors would have a partner they work with when they need to be sent out into the field (thx Emma for reminding me this would def be a thing lol)

OTHER DETAILS: After the events of the Sanditon flood and having my character's face almost losing their wands, I wondered if it would make sense that Aurors often carry other items on them for self-defense and other practical purposes. For example, a knife or dagger on a sheath on their person in case they need to cut something or use it in hand-to-hand combat/what have you. This would also extend to other offices in general especially when dealing with natural disasters that could separate the witch/wizard from their wand.


#2
In my opinion, the training program would be seperate for the sake of not distracting and getting in the way of working aurors. With that said, there likely are days when trainees have experience in the department area itself, likely planned before hand - and canceled during emergencies.

Auror partners would make for so much interesting planning, and I feel that assigned partners should be a thing! When a new auror comes on site, they can be paired with an existing auror or an NPC, whichever is most convenient for players at the time. Gives more things for aurors to do!

These are just my own opinions though, discuss!


Magic by Rune
#3
So I more feel like the AIT is within the same dept as the Auror's office. I know Bee/MJ had a Jesse/Trystan thread once where Jesse was on his way to talk to Gabe in the Auror's office. I have kind of pictured it as like a set of classrooms within the department.

As for the department itself, i pictured an open floor plan with lots of desks and files floating everywhere all the time.

I definitely vote for partners as I've been playing for a long time that Fallon partners with people regularly. She also has done a lot of work with kidnapping/smuggling/trafficking cases if we do go the specializations route.

I had never considered needing other stuff than a wand, but after Fallon's misadventure in 1890 she definitely carries a knife on her ankle and another on her thigh.


[Image: dqAG6wz.png]
beautiful set by mj
#4
I don’t like one steady assigned partner just because that closes several threading doors, but it makes sense to me that every case would have a pair or team of aurors working on it.!

Re: ATP location, I would say same floor but not actively within the departmental offices?


— Aldous walks with a cane and pronounced limp as the result of a splinching accident. —
[Image: TrSGeWR.jpg]
— graphics by lady ❤ —
#5
(November 1, 2021 – 9:22 AM)Aldous Crouch Wrote:  I don’t like one steady assigned partner just because that closes several threading doors, but it makes sense to me that every case would have a pair or team of aurors working on it.!
This is also a bit more representative of the British police forces.

As to the 'training' - I had always imagined it a bit like the FBI academy or something, the people who do the training are almost later career aurors, or for some reason didn't want to be in the field (a dynasty hangs on you, you first born son with no kids!/burnt out of the field) and envisaged VE med school type lecture halls for the teaching, probably with a secondary location for outside stuff -unless they just use school grounds/forbidden forest.


[Image: Dmd4EHa.png]
Behold the Awesome of Stefanie!

Possibly Related Threads…
Thread / Author Replies Views Last Post
Last Post by Walter Staghart
February 28, 2022 – 2:29 AM
View a Printable Version


Users browsing this thread: 1 Guest(s)
Forum Jump:
·