January 29nd, 1892 — Hogsmeade Howler's Pitch
The final stretch to the end of the quidditch season is a long one, especially as the weather grows colder and the players grow more eager for the off-season. Practice is running late tonight. With the next game only three days away, there's little time to think of anything but quidditch—at least that's what your coach is saying. You want to go home, but you're hardly the only one. One of the beaters has grumpily declared to the entire team that there's no way the team will perform well if the team can't rest before the game, but it only seems to rile the coach up more. The entire team is sent back to the skies, forced to perform the same drill for the third time that evening.
You're not sure what goes wrong, but you remember what's happening when it does. You and one of the other chasers had just fallen into a sixty-degree dip as instructed, which—in hindsight—may have contributed to your inability to hear the screams. The wind is ruthless as the sun falls over the horizon, and the last thing you remember is your goggles slipping off your eyes and onto your forehead.
Then everything goes black.