Welcome to Charming, where swirling petticoats, the language of flowers, and old-fashioned duels are only the beginning of what is lying underneath…
After a magical attempt on her life in 1877, Queen Victoria launched a crusade against magic that, while tidied up by the Ministry of Magic, saw the Wizarding community exiled to Hogsmeade, previously little more than a crossroad near the Hogwarts School of Witchcraft and Wizardry. In the years that have passed since, Hogsmeade has suffered plagues, fires, and Victorian hypocrisy but is still standing firm.
Thethe year is now 1894. It’s time to join us and immerse yourself in scandal and drama interlaced with magic both light and dark.
In 100-200 words please elaborate on the idea of experimental charms as discussed at the beginning of our lesson today. Your essay should include what reason might bring about a new charm or enchantment and how it might be used at large and not just for personal use. You have until Sept. 30 to complete this assignment.
Due IC and OOC Sept. 30. Each completed essay will be worth 5-15 house points.
Every charm has been an experimental charm at some point in history, and was invented to fulfill a need by society. Before Ministry regulations came into effect, charm inventors spent their lives theorizing, inventing, and perfecting their many charms and relied on trial-and-error practices that, at many times, resulted in deaths or injuries. While there were many who sought to invent charms for their own needs and purposes, the advanced skills required to do so made it nearly impossible for any witch or wizard without the proper education and training.
The question of why so many charms came about is still a subject of great debate among the academic community, but some of them have clearer answers than others. For example, the patronus charm - a powerful defensive spell, but a charm nevertheless - was likely created to ward off an influx of dementors, while the muggle-repelling charm was created to ward off muggles. The Committee for Experimental Charms now evaluates charms based on their own criteria to ensure that no one is able to create their own spells for nefarious purposes. As such, it is rare for a new charm to come about without the public being informed.
All spells, which includes charms, have at one point been created to solve a problem or serve a purpose. The ones that have suited society at large had been introduced into what young witches and wizards are taught. For instance the lumos spell first year students are taught in Charms was likely created to solve a need for light to try and prevent fires. While the aqumenti charm we learned this month was likely invented to put out fires or because of an extreme lack of water that may have prevailed.
New spells are less common today, not because of a lack of need, but because of the danger of inventing new spells and the restrictions on experimenters. Despite this needs still arise for new charms. Needs such as helping to create barriers against curses, such as we saw this summer in Irvingly and Hogsmeade. Careful work and research would need to be done and of course, knowing what one is dealing with, which at the time was not known in Irvingly, would greatly improve the success of such an endeavor.
Experimental charms are spells that were created as a solution to a problem. The Aguamenti charm was created by a wizard who was too lazy to fetch himself water from the well when he was already in bed for the evening. I imagine he was a forgetful sort who always went to bed without a drink on his beside table, so whenever he woke in the night and was thirsty, he'd just use the Aquamenti spell. The person who invented the wine spell was probably his wife. She used it to drink wine whenever her husband forgot to put water on his bedside table.
Following this, I would imagine there would need to be a bedpan disposal spell for the both of them. It'll make it so that the bedpan is always empty, no matter how many times they needed to use it throughout the night. A larger use for this would be at places like Hogsmeade Hospital and St. Mungo's. It would save a lot of time and energy to have enchanted bedpans that took care of themselves.
Experimental Charms are both exciting and dangerous. When someone invented the Aguamenti charm, they had no idea the amount of water that could come from the tip of their wand. When someone invented Engorgio, they had no idea how large the items they were making could get. Even with experience under their belts, it was still dangerous to create a new charm without someone there to help out. Now we have people who create new spells and charms under supervision so that no one ends up hurt that doesn't need to be.
I feel that with the proper guidance, anyone should be able to work on creating a new charm. Strict guidance, of course, and a proper emphasis on the word proper. Without strict and proper guidance, it could be a disaster. I would like to learn a charm to turn living things into other living things, like a toad into a ferret.