Charming is a Victorian Era Harry Potter roleplay set primarily in the village of Hogsmeade, Hogwarts School of Witchcraft and Wizardry, and the non-canon village of Irvingly. Characters of all classes, both magical and muggle — and even non-human! — are welcome.

With a member driven story line, monthly games and events, and a friendly and drama-free community focused on quality over quantity, the only thing you can be sure of is fun!
  • Newbie Guide
  • Apps
  • Rules
  • Playbys
  • Policy
  • Buddy System
  • History Lists
  • Occupations
  • Census
  • Adoptables
  • Hogwarts '87
  • CML
  • Daily Prophet
  • Witch Weekly
  • Lonely Threads
  • House Points
  • 1887
  • Events
  • New Posts
  • Map
  • Suggestions
  • Maintenance
  • Stamps
  • Documentation
  • Toggle Cbox

    01.11 I've got a bit of a reputation...
    01.06 AC underway, and a puzzle to solve!
    01.01 Happy new year! Have some announcements of varying importance.
    12.31 Enter the Winter Labyrinth if you dare!
    12.23 Professional Quidditch things...
    12.21 New stamp!
    12.20 Concerning immortality
    12.16 A heads up that the Secret Swap deadline is fast approaching!
    12.14 Introducing our new Minister of Magic!
    12.13 On the first day of Charming, Kayte gave to me...
    12.11 Some quick reminders!
    12.08 Another peek at what's to come...
    12.05 It's election day! OOC, at least.
    12.04 We have our PW winners for November!
    12.02 New Skins! In less exciting news, the AC is underway.
    11.27 AC Saturday and election next week!
    11.21 A glimpse at post-move changes.
    11.13 This news is not at all big. Do not bother with it.
    Wizarding Money and Social Status
    The Worth of a Galleon

    29 knuts = 1 sickle
    17 sickles = 1 galleon
    493 knuts = 1 galleon

    1 knut = £.01 or $.02
    £.01 or $.02 in 1882 = £.28 or $.45 now

    1 sickle = £.29 or $.59
    £.29 or $.59 in 1882 = £8.25 or $13.16 now

    1 galleon = £5 or $10.07
    £5 or $10.07 in 1882 = £140.75 or $224.60 now

    10 galleons = £50 or $100.70
    £50 or $100.70 in 1882 = £1408.33 or $2246.01 now

    The Value of Work
    • PAY LEVEL ONE: 20g weekly
      High-level Ministry: Minister, Chief Warlock

      PAY LEVEL TWO: 13g - 17g weekly
      Mid-Level Ministry: Department Heads (high), Assistant heads & committee members (low)
      Hospital Director

      PAY LEVEL THREE: 9g - 13g weekly
      Lower-Mid-Level Ministry: Squad/Division Heads
      Hospital: Healers-in-Charge
      Quite Successful Shop Owners
      Head Librarian
      Museum Director

      PAY LEVEL FOUR: 6g - 9g weekly
      Ministry Professionals: Regular departmental workers; Aurors; upper-level assistants; token payment for Wizengamot members who wouldn't need a pay anyways
      Healers (high end)
      Head Mediwizard (low end)
      Prophet Editors
      Quidditch Captains and Coaches
      Quite Successful Shop Managers (low end)
      Moderately Successful Shop Owners
      Well Established Professors (5+ years)
      Curse Breakers (low end salary; can go up to high end depending on finder's fee)
      Librarian, Museum Curator (start at 6G with 3s increase per year to a maximum of 9G)

      PAY LEVEL FIVE: 3g8s - 6g weekly
      Ministry Interns
      Hospital Interns
      Moderately Successful Shop Managers
      Less Successful Shop Owners
      Newer Professors (< 5 years)
      First string quidditch players
      Low-level Ministry Workers: Secretaries, Referees, Aurors-in-Training, Clerks, Scribes
      Governess to Middle (4G max) and Upper (4G min) class children
      Certain domestics in upper class homes: butlers, cooks, housekeepers (4G max)
      Junior Librarian (start at bottom with 2s increase per year to a maximum of 6g)
      Museum Tour Guide

      PAY LEVEL SIX: 2g - 3g8s weekly
      Second String quidditch player
      Mediwizards in training
      Prophet Reporters
      Skilled Workers - including certain shop employees
      Less Successful Shop Managers
      Standard Prostitutes
      Certain domestics in upper class homes: valets, lady's maids, gardeners (high end)
      Certain domestics in middle class homes: butlers, cooks, housekeepers (low end)
      All Summer Interns

      PAY LEVEL SEVEN: 8s - 2g weekly
      All Other Shop Employees
      Unskilled Workers: Inlcuding welcome witches, maids, etc.
      Shoddy Prostitutes
      All other domestics in middle class homes
      All other domestics in upper class homes

      Pay Level Four is the lowest income an individual can have to maintain a middle-class status without other income and/or parental support, though pay level three is required to move someone from lower to middle class.

    Money was a great deal of what made someone belong to a certain class, although it was not everything. Pay levels one and two were enough that they could launch one into the upper class; everything else did not, and some jobs (such as prostitute) automatically thrust someone into the lower class no matter how much or little they made.

    It was very difficult to work ones way into the upper class, and when it was done it was usually done through owning a large business -- something much larger than a simple shop -- and the problem with entering the upper class through business was that a bad year could return you to the middle class or even destroy you completely and leave you in the lower class.

    For the most part, it was birth or marriage that determined class, and class was quickest lost through reputation. Although a man would not remain long in the upper class if he were a common laborer, and even a middle class woman would fall to the lower class for prostitution, most work did not change ones class.

    It was much easier to move down the social ladder than up (a baby out of wedlock, for example, could ruin a girl's reputation and thrust her into the lower class). The easiest way to move up in class was marriage, and even that option was usually only available to women because in most cases a woman took on her husband's social class.