Charming is a Victorian Era Harry Potter roleplay set primarily in the village of Hogsmeade, Hogwarts School of Witchcraft and Wizardry, and the non-canon village of Irvingly. Characters of all classes, both magical and muggle — and even non-human! — are welcome.

With a member driven story line, monthly games and events, and a friendly and drama-free community focused on quality over quantity, the only thing you can be sure of is fun!
  • Newbie Guide
  • Apps
  • Rules
  • Playbys
  • Policy
  • Buddy System
  • History Lists
  • Occupations
  • Census
  • Adoptables
  • Hogwarts '87
  • CML
  • Daily Prophet
  • Witch Weekly
  • Lonely Threads
  • House Points
  • 1887
  • Events
  • New Posts
  • Map
  • Suggestions
  • Maintenance
  • Stamps
  • Documentation
  • Toggle Cbox

    01.11 I've got a bit of a reputation...
    01.06 AC underway, and a puzzle to solve!
    01.01 Happy new year! Have some announcements of varying importance.
    12.31 Enter the Winter Labyrinth if you dare!
    12.23 Professional Quidditch things...
    12.21 New stamp!
    12.20 Concerning immortality
    12.16 A heads up that the Secret Swap deadline is fast approaching!
    12.14 Introducing our new Minister of Magic!
    12.13 On the first day of Charming, Kayte gave to me...
    12.11 Some quick reminders!
    12.08 Another peek at what's to come...
    12.05 It's election day! OOC, at least.
    12.04 We have our PW winners for November!
    12.02 New Skins! In less exciting news, the AC is underway.
    11.27 AC Saturday and election next week!
    11.21 A glimpse at post-move changes.
    11.13 This news is not at all big. Do not bother with it.
    Spells Learned Per Year
    Spells Learned Per Year
    Spells Harry Potter's Classmates Learned In...
    • "Wand Sparks" (most commonly red or green) can be produced from any wizard or witch with a wand, regardless of age.
    First Year
    • Alohomora - opens locks (not failsafe)
    • "bluebell flames" - conjure small blue fire
    • Colloportus - locks or seals doors. Counter to Alohomora.
    • Flipendo - a knockback jinx
    • Incendio - a charm that creates fire.
    • Lumos - creates light, limited wandless range. [counterspell:Nox]
    • Petrificus Totalus - pertifies the victim.
    • Reparo - repairs or mends broken objects.
    • Spongify - softens an object.
    • Wingardium Leviosa - levitates objects.
    Second Year
    • Avifors - tranforms the target into a bird, flock of birds, or a flock of bats.
    • Aparecium - make invisible ink visible.
    • Expelliarmus - disarming spell
    • Immobulus - freezes living objectsl
    • invisible ink spell, presumably
    • Locomotor Mortis - locks legs together
    • Rictusempra - tickles the victim
    • Serpensortia - conjures a snake (Draco was taught this on the spot by Snape)
    • Tarantallegra - makes the victim's legs dance
    Third Year
    • Carpe Retractum - creates a retractable rope of light that can pull an object toward the caster or vice versa.
    • "Cheering Charm" - temporarily cheers up a person
    • Dissendium - opens some secret passageways
    • Draconifors - transfigure small objects into a dragon
    • Impervius - make something water-repellant
    • Lapifors - transfigure small objects into a rabbit
    • Riddikulous - anti-boggart charm
    • Slug Vomiting Charm - victim vomits slugs.
    • Snufflifors - transfigures small objects into mice.
    Fourth Year
    • Accio - summons objects [opposite of Depulso]
    • Bat Bogey Hex - turns boogers into winged creatures who attack the victim
    • Densaugeo - enlarges the victim's teeth
    • Depulso - banish objects [opposite of Accio]
    • Diffindo - cuts open an object
    • Furnunculus - causes boils to break out on victim
    • Impedimenta - stops or slows down the object
    • Jelly-Brain Jinx - addles mental processes
    • Jelly-Fingers Jinx - turns fingers to jelly
    • Jelly-Legs Jinx - makes legs wobble
    • Locomotor - with a target word, moves an object.
    • Point Me - points the caster north.
    • Protego - creates a defensive shield (Also Protego Horribilus and Protego Totalum, more advanced)
    • Relashio - lets out a jet of sparks
    • Rennervate - cure to Stupefy
    • Reparo - repairs inanimate objects
    • Reducto - blasts holes in objects.
    • Stupefy - stuns the target
    • Unbreakable Charm - makes an object unbreakable
    Fifth Year
    • "antler jinx" - causes antlers to sprout from head
    • Bubble-Head Charm - creates a pocket of air around the user's head
    • Colloportus - seals a door with a "squelching" noise
    • Color-Change Charm - changes the color of an object, part of the OWLs
    • Engorgio - makes an object grow
    • Evanesco - makes things disappear, apparently classified under Transfiguration
    • Flagrate - fiery lines can be drawn in the air.
    • "knitting charm" - bewitches knitting needles to work on their own
    • Reducio - opposite of Engorgio
    • Scourgify - cleans things.
    • Silencio - silences the object.
    Sixth Year
    • All Conjuring Magic is NEWT level and will be taught in sixth or seventh year
    • Non-Verbal Spells are taught in NEWT level, but are very difficult and few ever completely master them, at any age.
    • Aguamenti - conjurs a stream of water
    • Confundo - causes confusion
    • Episkey - heals minor damages, such as a broken nose
    • Inanimatus Conjurus - conjures an inanimate object
    • Incarcerous - conjures ropes, which chain the victim
    • Incendio - starts a fire
    • Protean Charm - changes the form of objects (used on the DA's coins)
    • Refilling Charm - the object refills itself when emptied
    • Repello - repels or keeps away things (should be followed with an object in latin)
    • Specialis Revelio - reveals enchantments or, in potions, ingredients
    • Tergeo - cleans an object
    Seventh Year
    • Cave Inimicum - defensive spell set around a certain area
    • Confringo - causes the target to explode
    • Conjunctivitis Curse - affects eyesight
    • Cushioning Charm
    • Defodio - gouges or hollows out something, eg. a cave or tunnel
    • Deprimo - blasts a hole in a wall, floor, etc.
    • Descendo - lowers something
    • Duro - turns an object to stone
    • Extention Charm - used to make bags, houses, tents, etc. bigger than they are externally
    • Finite - stops a currently operating spell
    • Geminio - duplicates an object (in appearance only)
    • Glisseo - turns a rough surface smooth
    • Homenum revelio - reveals hidden humans in the area
    • Salvio hexia - prevents previously used spells from being broken
    • Repello Muggletum - prevents Muggles from getting close to a place or object
    Spells Adults Use
    • Anapneo - clears a blocked airway.
    • Avis - conjures a flight of small birds
    • Disillusionment Charm - hides the true nature of something; hippogriffs and threstrals may be kept in muggle areas if the wizard routinely Disillusions them.
    • Expulso - blows things up
    • Fidelius Charm - secret kept by only one living soul
    • Homorphus Charm - reverts an Animagus to human form; Lockhart says it works on werewolves but exact effects are unknown
    • Hurling Hex - placed on a broom (or other object) to buck its rider off
    • Imperturbable Charm - prevents passage of sound or beings through a door.
    • Piertotum Locomotor - animates inanimate objects.
    • Quietus - reverses a Sonorous Charm
    • Sonorous - makes the caster's voice boom loudly
    • Unbreakable Vows - requires a witness and must be agreed to by both parties; failure to comply results in death.
    • Unforgivable Curses
    Notes: "Sectumsempra," "Levicorpus," "Muffliato," Hermione's Snitch Charm, and the Patronus-Messenger charm have not been invented yet
    Documentation written by Lynn exclusively for Charming.