You know you’re near the end because it feels like you’ve been inside this manor for
hours, so you’re surprised when this room looks deceptively simple—a single pedestal in the center, holding a gleaming brass key. You step closer, and the key twitches. Before you can reach out, it leaps into the air, bouncing erratically across the room like a snitch gone rogue.
Every time you think you’ve cornered it, the key darts out of reach, ricocheting off walls and even the ceiling.
Well then, how does one go about catching it?
open to 2-3 OWL/NEWT DADA students