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Cartographer
Cartographer



26 year old Halfblood
6 ft. 1 in.   ❤   Unattached
played by Willow
45 Posts


Threadlog
Shrike Umbernauld
PROFILE

Full Name: Shrike Umbernauld

Nickname(s):

Birthdate: April, 21, 1864

Age: 26

Occupation: Cartographer

Blood Status: Halfblood

Residence: Windkirk Manor, the Isle of Skye, Scotland

Hogwarts House:

Wand: Yew, 13", steadfast, Kelpie hair

Family:
Maternal Grandparents: Rosefinch Umbernauld, Cormorant Umbernauld
Parents: Tristram MacAllister, Redshank Umbernauld
Siblings: Sparrow Umbernauld [x], Peregrine Umbernauld [x], Owl Umbernauld [x], Firecrest Umbernauld [x], Goldcrest Umbernauld, Swift Umbernauld
Nieces & Nephews: Linnet Umbernauld [x], Jackdaw Umbernauld
APPEARANCE
 hair eyes

Shrike is every inch the dashing rogue — stately, rangy, muscle-bound but brisk, with an everlit lustre in his burnt umber eyes. He has a husky Scottish accent that evokes the rolling seas. His clothing is rugged, shadowy, practical, and his hands are deft; he favours the right, but practices ambidexterity.

Height: 6 ft. 1 in.
Weight: 170 lbs.
Physique: Powerful
Play-By: Nathan Owens

PERSONALITY
Untamed and inconstant, but smooth and outgoing, seductive even, and prone to coining nicknames. Shrike possesses a sparkling greed that runs in the family, and an astonishing photographic memory. He is head of the House of Umbernauld, and has much resting on his young shoulders.

Patronus: Kelpie (water spirit).
Amortentia: Sea water, pine wood, cool steel.
Boggart: Windkirk Manor in flames.
OTHER

Voice: Husky, roguish.
Accent: Scottish Highlands.
Languages: English and Scottish Gaelic.
HISTORY


Bandits have always plundered the bonny carriageways and drovers' trails of Scotland. The Umbernaulds performed raids as a warrior family, sacking caravans, heisting nobles, and cutting down many who'd fight back. For generations they thrived here at the top of the food chain, discrete enough to remain uncaught, but prolific with their combination of tracking and tactics, dagger play and memory charms. Until one bleak night when they abandoned their legacy.

Goldcrest Umbernauld was the sweetest and sunniest of their number; it was cruel that he should be the one to cross someone who should not be crossed. In the coldest January day of 1890, he robbed a vagrant who fast transpired to be a fellow wizard; a wizard with a fetish for the Cruciatus Curse. Goldcrest was tortured and left to fade on the moorside. His death ruptured the family, and led them to a harsh revelation: their way of life was a means of wealth, not survival. For Goldcrest had not survived, even with a purse full of silver. They must forsake their legacy as bandits and pursue an honest life.

And so they try. Shrike is the natural leader of this family of wild, reformed bandits. His milestones are all family happenings. His first sign of magic when he saved his baby sister from being trampled by a mare. His muggle father passing from illness when Shrike was barely ten. His first kill, a fellow teenager, with his mother's blade. The births of his niece and nephew. And of course the fateful death of his young brother, Goldcrest. Even as he pursues other ventures, penning maps and charts for Scottish territories, all his life events have given Shrike a profound, unbreakable link to his kin.

Timeline:
21/04/64Born to Redshank Umbernauld and Tristram MacAllister on the Isle of Skye, Scotland.
27/04/65Acquires a younger brother, Peregrine.
13/11/67Acquires a younger sister, Owl.
24/11/69Acquires two more brothers: the twins Firecrest and Goldcrest.
01/12/70Begins training as a tracker under his mother, Redshank.
xx/xx/71Acquires a final younger sibling, Swift.
19/10/73Kills his first man; a wanderer who threatens one of Shrike's younger siblings.
15/03/75Loses his father, Tristram, to an unforeseen muggle ailment.
11/09/78Acquires a niece; Sparrow's daughter, Linnet.
xx/xx/79Acquires a nephew; Sparrow's son, Jackdaw.
15/01/90Goldcrest is tortured and killed by a mark.
18/01/90The Umbernaulds agree to go straight in a bid to prevent further tragedy. Shrike leads the reformation.
28/02/90Begins freelance work as a Cartographer.
YOU LIKELY KNOW...
He's a rogue of some kind, a sampler of sins. Nobody looks and behaves like that if they don't have a troubling background. But he's also an accomplished Cartographer.
YOU MIGHT KNOW...
Shrike is head of a large, strangely wealthy household up North. One of his brothers died mysteriously, wounding the family irreparably.
YOU DON'T KNOW...
The Umbernaulds were, up until very recently, a ruthless company of bandits. They hoard their stolen wealth to this day.
PLAYER INFORMATION
Played By: Willow

Contact: PM

Plot Preferences: Anything! I love plotting, experimenting, and just winging it.

Networking: http://charmingrp.com/showthread.php?tid=3756

Registration Date: April 21, 2020

Date of Birth: Hidden

Local Time: March 4, 2021 at 9:06 AM

Status:
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Joined: April 21, 2020

Last online: March 1, 2021 – 4:52 PM
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Shrike Umbernauld's Signature
[Image: shrike-sig.jpg]
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Shrike Umbernauld's Most Liked Post
Post Subject Post Date/Time Numbers of Likes
The House of Umbernauld April 25, 2020 – 6:49 PM 3
Thread Subject Forum Name
The House of Umbernauld OOC - Community
Plottage
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Bandits, knaves, rogues... reformed.

The Umbernaulds are a rugged family of Scottish islanders who were bandits and scoundrels — until recently. They are working class and halfblood. If you would like to adopt an Umbernauld or ask a question, please PM me or post here. Smile <3


Key Traits



Reformed Bandits
The Umbernaulds were discrete but prolific highwaymen until January 1890, when young Goldcrest Umbernauld was tortured and killed by someone he'd robbed. The family has subsequently decided to go legit and seek out acceptable (working class) occupations in society. Some are adapting well. Others... less so.


Scottish Islanders
For generations, the family has lived on the breathtaking Isle of Skye in Northwest Scotland. The Umbernaulds are therefore hardy and windswept, with strong, age-old accents, speaking both English and Gaelic. They live in Windkirk Manor, which sits upon a cliffside coastal stretch near the town of Portree. Scroll down for more details.


Halfblood Wizards
Magic has never been a vital identifier of this family, but it runs strong in recent generations. Magic aided their exploits as bandits, and now will help them travel long distances to pursue stable jobs and schooling. Their criminal wealth affords them the latter. Linnet and Jackdaw are the first Umbernaulds in living memory to attend Hogwarts.


Birdborn
By wild coincidence, Rosefinch and Cormorant were both named after birds. So when they married they decided to make it a tradition. All Umbernaulds have since been named for birds.


Dirk Warriors
The dirk is a long Celtic dagger favoured by the Umbernaulds. They have several in the family, and all Umbernauld children are taught to wield them alongside their wands; bandit life or no.


Tavern Owners
The Wee Kelpie tavern has been in the family for eighty years. Nestled in the town of Portree, The Wee Kelpie is owned by the elderly Rosefinch and run by herself and two grandsons.

Family Tree

"Birds o' a feather flock a' thegither. "


Player Needed!Cormorant · 71 · Once a fierce marauder, Cormorant has long retired from thuggish crime. He is gruff, gentle and bookish, and has built a great library in Windkirk Manor. He intends to trawl the bookshops and libraries of the country and garner more texts, tomes and knowledge. He is quietly proud of his brood, but somewhat detached.
Player Needed!Rosefinch · 66 · The sharp, sound matriarch of the family is as alert now as she was at twenty. Once a hoarder of ill-gotten wealth, Rose now focusses on her Skye tavern, The Wee Kelpie. She has also begun to take Floo into Hogsmeade and Irvingly to nosy on the lives of others and encourage girls to swear and rebel.
Player Needed!Redshank · 48 · This lithe willow is a cold, wicked, stoic warrior... but recently let slip some late-blooming humanity at the death of her son. Unexpectedly willing to forsake the bandit life, now she has ambitions in the Ministry, thinking her borderline psychopathy may be well-suited to politics. She had a husband, Tristram MacAllister, but did not take his name. Theirs was a passionate but loveless affair, ending in his quick death from a muggle ailment 15 years ago.
Played by DanteSparrow · 29 · Sparrow did not give up banditry when she fell pregnant. In fact, often she'd use her bump or newborn to appear the damsel in distress before striking — she is an exceptional con artist. For this reason, her family expects Sparrow to thrive in whatever career she now chooses. She cares for her wanes, but cares not who fathered them. Sparrow is more loner than leader.
Played by WillowShrike · 26 · Shrike is a stalwart leader, a guiding force, and in essence the head of the Umbernauld family. Further to wielding his twin dirks with brutal precision, he was the group's tracker, trapper and mapper, bequeathing him a fresh career as a Cartographer. Most of his focus is on the evolution, betterment and success of the family.
Played by BeaniePeregrine · 25 · This brooding looker was the family's fixer, establishing marks, transporting plunder, and disposing of the occasional carcass. He is a sleuth, a shadow, an observer; and takes after his grandfather as a keeper of knowledge. Peregrine would make an illustrious bookkeeper or professor. Just not a very ethical one.
Played by KayteOwl · 22 · Owl misses bandit life like a bird misses the sky. She was a sickly child and thus came to the game late; but learned fast, and soon became one of the family's quickest, hardest fighters. She is very visceral, athletic, and a fiend for adrenaline; the only Umbernauld obsessed with Quidditch.
Played by KitFirecrest · 20 · Firecrest was an vivacious, beaming, blazing firecracker; until the torture and death of Goldcrest, his identical twin and closest friend. Goldcrest was a sweet soul, and his loss rocked the family; his twin most of all. Now Firecrest spends his days helping his grandmother at the tavern, dour and grim, wishing for a way to rediscover his identity and find some return to light.
Player Needed!Swift · 19 · Swift is a darting, sensual, twitchy fellow who likes to stare. He works at the family tavern, The Wee Kelpie, ever eager to speak with the patrons and learn their tales. He frequents other social houses too, and is considering a part-time job at one further from home. A wild child and a curious cat, Swift feeds on stories... intoxicated or otherwise.
Played by NicholeLinnet · 12 · Not yet in her teens, Linnet is the family mastermind. Wise folk know to listen to her; others just think her an irritant. It was her revelation that the family must change drastically to avoid another Goldcrest incident. She is a catalyst, an intellectual powerhouse. Having been homeschooled by her great grandmother, Linnet is now keenly looking forward to joining Hogwarts (as an older First Year), a privilege funded by criminal wealth.
Player Needed!Jackdaw · 11 · Jackdaw is shortly to join Hogwarts as a First Year, but would much rather be a bandit. A purse-snatcher before he could walk, he is furious the family went legit before he could kill his first man. It is likely that knavish Jack will be a highwayman in the halls, a crook in the classroom, and a plunderer in the dormitories.


Over the sea to Skye...

The Isle of Skye is a large Scottish island resplendent with craggy mountains and silver lochs. Here in the 1890s, it is unconnected to mainland Scotland but reachable by boat. The island's largest settlement and capital is Portree, which boasts a busy pier and fish exports.

The Umbernaulds live two miles South of Portree, and are not a well-known family despite owning one of the popular local taverns, The Wee Kelpie. Because of how they've earned their wealth, the family are purposefully mysterious and historically tended only to mix with black market patrons or otherwise corrupt locals. But now that the Umbernaulds have gone legit, they are open to mixing more regularly with fellow Skye natives. Having said that, the Umbernaulds are spending an increasing amount of time off the island in such mainstream communities as Hogsmeade, Irvingly and London, using apparation and Floo powder for nippy transportation.



The Wee Kelpie

The Wee Kelpie was opened eighty years ago by Cormorant's father, Knox. A kelpie is a horse-like water spirit prone to inhabiting Scottish lochs and able to take human form. According to family myth, Knox fell in love with a kelpie who may have gone on to mother his children. (Which is bullshit... right?)

The building used to be a bakery, and still has that homey, cosy feel. It has always been a favourite of Portree locals; but also of black market buyers, on whom the Umbernaulds would offload their ill-gotten gains. These dealings were very cautious and surreptitious; the townsfolk never got a whiff of The Wee Kelpie being anything other than a legit local business.

It is now, though. Legit, that is. Honestly it is. As of the Umbernauld's big reformation in January 1890, lawless buyers were warned away from the tavern; and those who didn't listen found themselves victim to a Memory Charm.

Rosefinch owns and manages The Wee Kelpie (it was a wedding present from Cormorant). Aiding her are two grandsons: the outgoing Swift and the mourning Firecrest, who together mind the bar and stock and sweep up. There are a handful of bedrooms upstairs.

The Wee Kelpie is the Umbernaulds' home from home, with its open fire and foaming beer tankards, and privy to many an outburst of Scottish fiddle music.



Windkirk Manor

Windkirk Manor was acquired two hundred years ago by a nefarious Umbernauld ancestor who conned and killed the original owner. It was a relatively new build when first acquired, designed in the Scottish Baronial style. The Manor sits upon a cliff overlooking the loch (and the sea beyond), where waves provide a crashing symphony below. There is a rather perilous cliff path down to the white beach, which is idyllic in the summer, and a common haunt of Umbernauld children.

Behind the Manor, a vast dark forest crawls up the low mountains, where Umbernaulds will often take the dogs and go hunting. In rare moments, golden eagles soar between the treeline and the heavens.

The road between Windkirk Manor and Portree is two miles long — keep taking it past Portree and you'll hit the main carriageway where the Umbernaulds would sometimes ransack traders; though most of their "work" as bandits was conducted on the Scottish mainland.




Being a muggle construction, Windkirk Manor is fairly unremarkable to behold — notwithstanding its stately visage. But protective spells have been placed to ward off the uninvited, such is the family's defensiveness over their horded wealth and dark history. Being witches and wizards all, the Umbernaulds have magically enhanced and tailored their respective living quarters to meet their needs. The children make do with rather poky bedrooms in comparison, but compensate by enjoying free rein of the rest of the Manor. Nowhere is off limits.

The Manor keeps two servants — a housekeeper and a cook, Allie and Magaidh Abercrombie. They live together in Portree and are apparently sisters, but they look so different that it has become clear to some Umbernaulds that they are not related. Allie and Magaidh were hired by Rosefinch thirty years ago. It was difficult to find servants who were both wizarding and able to keep secrets, so they are not very good at what they do; but at least they have magic.

Animals are common companions around Windkirk Manor; stabled horses for travelling, dogs for hunting (and fondly rufflin'), and feral cats for keeping the rat population in check.

The Umbernaulds don't own any land beyond the immediate grounds; the gardens just sort of tumble off into the wild.

Shrike Umbernauld's Received and Given Likes
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Most liked by
Madeleine Backus 2 22%
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Owl Umbernauld 2 22%
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Sparrow Umbernauld 1 33%
Acacia Ruskin 1 33%
Sophie Ruskin 1 33%