Wingardium Leviosa! (I'm movable.)
Cbox rating is PG-13. Discussion of politics and religion, OOC drama, arguing or other offensive material is prohibited. Be respectful 'cause you're all awesome and you can be.

Newbie Guide Adoptables Playbys Applications 1885 Character Master List Lonely Threads Staff Stamps Other Links View New Posts


Charming is a Victorian Era Harry Potter roleplay set primarily in the village of Hogsmeade, Hogwarts School of Witchcraft and Wizardry, and the non-canon village of Irvingly. Characters of all classes, both magical and muggle — and even non-human! — are welcome. With a member driven story line, monthly games and events, and a friendly and drama-free community focused on quality over quantity, the only thing you can be sure of is fun!
Newbie Guide Buddy System

11.21 — Witch Weekly is hiring!
11.19 — Secret Swap signups are up!
11.17 — Assorted announcements ahoy!
11.01 — The monthly activity check is underway.
10.27 — Some important quidditch announcements!
10.24 — Posting Wizard signups are open.
10.14 — The survey results are in!
10.02 — Activity check has wrapped + a survey!
10.01 — Congrats to Emily and Té for winning Posting Wizard for September!
09.30 — We've made a tweak to CML listings!
09.29 — The AC is almost upon us.
09.27PW signups are open!
09.20 — Mybb 1.8 skin released!
09.17 — Having trouble registering?
09.10Update on the update.
09.09 — The student quidditch roster has been updated!
09.07 — The software upgrade is still ongoing. Thanks for your patience!
10.31 - 11.14
IC Quidditch: Gryffindor vs. Hufflepuff
11.01 - 11.30
Posting Wizard
11.01 - 11.30
NaNoWriMo: Posting Edition
11.02 - 11.09
Thread Roulette Signups
Dueling Tournament XII
11.14 - 11.28
IC Quidditch: Ravenclaw vs. Slytherin
11.20 - 11.22
Quidditch Above the Sea

11.13 Corporal Punishment is the Way to Go
11.09 Priam Lestrange Goes Into Coma
11.08 More Crime in the Slums
11.05 A Family Reunited
11.04 A Study on Human Transfiguration
11.03 Enough is Enough
11.02 Not in Your Back Yard

Forum Threads Posts Last Post
Acquaint Yourself
Want to know more about us? All of the information as to how the game is run — i.e. plot, rules, etc. can be found here. Policy LINKS TO EVERYTHING NEWBIE GUIDE DOCUMENTATIONS
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12-17-2014, 12:05 AM
by Lucius Lestrange
Character Development
Any topics regarding character development can be found inside. If you need to claim and/or reserve something, the lists can be found inside. Any list or registry that could enhance and be helpful to game play will be located here. PRE-MADE CHARACTERS HISTORY RECORDS PLAYBYS
25 357
Less than 1 minute ago
by Olivia Humphrey
Ready to join us? Post your application here. Accepted, Inactive and Unfinished applications are stored inside as well. NPCs APP TEMPLATES ACCEPTED CHARACTERS
3,114 6,320
Addison Babbage
Yesterday, 09:56 AM
by Ellory Pendergast
Helping Hand
Need a bit of help? Our maintenance requests, guest assistance and member suggestions forum are located here. MAINTENANCE GUEST HELP SUGGESTIONS Buddy SystemHouse Points
74 859

Forum Threads Posts Last Post
Keep up to date with the latest happenings by reading our announcements.
1885 Calendar
55 356
November '15
11-20-2015, 12:19 PM
by Elsie Beauregard
Charmer's Chit Chat
Out of character discussions, graphics, and postlogs/extended profiles should all be directed here.
530 9,535
Absence List
Today, 04:05 AM
by Annette Fontaine
Contests and Events
Information regarding our monthly contests and events that the board may be having can be found inside. STAMPS
252 3,965
A forum where you can post specific plot ideas to get feedback, find interested members and create all sorts of awesome plottage! Networking type of requests that are meant to create/establish relationships with other characters should be posted in the Networking forum.
382 4,842

Forum Threads Posts Last Post
Journals and Letters
Does your character need to write down their thoughts? Perhaps they need to write a letter to a friend? Maybe they want to post a community bulletin? Journals, letters and the in character community bulletin can be found inside.
3,863 21,526
Daily Prophet
Extra! Extra! Read all about it! The Daily Prophet is a staff run newspaper with members submitting articles to be published. The Daily Prophet covers all IC happenings that are worth mentioning to the rest of the wizarding society. Any article published can (and probably will) be read by the other characters in the game.
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Witch Weekly
Witch Weekly is a magazine geared toward witches who are inclined to gossip and tabloids. It is considered a bit frivolous and can be frowned upon in upper-crust circles (as gossip is unladylike) but has a rather high readership just the same. It is run OOC by the Weekly Wenches, with issues being published every OOC Sunday.
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Forum Threads Posts Last Post
Hogsmeade Station
The only train station that travels to and from Hogwarts School of Witchcraft and Wizardry, Hogsmeade Station is your one-stop-shop for all transportation needs. Almost kitschy in atmosphere, the station is made of big, melodramatic archways and high, vaulted ceilings that serve little purpose. The colors tend to be equally gaudy, and artwork, upholstery, trains, and floor tiles range in color from royal purple to neon orange. A handful of restaurants and gift shops can also be found within.
de Montfault Theater
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High Street
Bursting with activity at all hours of the day, every respectable (and those less so) establishment can be found along this avenue, wide enough to accommodate the constant rush of pedestrians and vehicles. The Three Broomsticks, Ollivander's and many other fine places of business can be found in varying states of occupation all day and all night.
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A cut above all of the rest, Wellingtonshire is the residential lane for those of considerable means. Though the houses are tightly compacted and built somewhat like miner's homes, the outer facades are deceiving. Enchanted to hold more than they ought, the homes of Wellingtonshire are exceptionally and intimidatingly grand on the inside, and few pedestrians litter the immaculately kept streets for fear of being thought of as potential thieves.
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Padmore Park
A beautiful and colorful garden has been carefully cultivated over the spring and is now ready for summer use. It is large but still manages to be cozy. The green leafage is spread all around with bright and colorful flowers sprinkled thickly throughout. Among the sprawling grass and a shady copse of twisted trees are paved paths, perfect for walking or bicycling. Different benches are scattered about, some shaded some in the sun, for those who merely want to rest. The lawn is open enough to offer a game of croquet or lawn tennis, or even play host to a picnic. A large pond can be found off to one side of the garden, an inlet from the Black Lake. Several charmingly decorated boats are enchanted to give lazy and gentle rides around the pond, though the spells are not strong enough to resist the tampering from troublemakers. As far as anyone knows, there aren't any creatures that live in the lake aside from a couple of gentle giant goldfish. Several families of ducks have decided to make the place their home, as have dozens of songbirds. In the evenings, the park is lit up by golden orbs that levitate above the walking paths. They have been known to become attached to a person and to try to follow them home, so keep an eye out. A person of any class is welcome here, though most stick to their own social circles and ignore the rest.
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Home of the middle class, the Bartonburg District is a modest but extremely dense bit of Hogsmeade, holding more than half of its inhabitants in a series of townhouses that all interconnect in various, confusing ways. Homes are known to be stacked aslant on top of one another, though naturally the magic ingrained into the architecture makes the homes of the Bartonburg District sturdy, cozy, and just big enough for your average family.
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The Slums
The Slums are just as glamorous as they sound. Built amidst a din of less than savory people and street purveyors, The Slums are where the lowest class dwells. Small, squat, shack-lack buildings line the streets, which are littered with garbage and muck. Though during the day The Slums are unpleasant, it's the night which really gives the area a bad name —€ even those who live here are rarely seen outdoors after nightfall, as the shadiest of characters can be found in every nook and cranny.
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Asphodel Cemetery
Named for the asphodel flowers that grow wild around the tombstones, Asphodel Cemetery is a quiet and mysterious place when the sun is shining. In the evening, it's been rumored to be haunted by the most terrifying ghosts who howl and whine throughout the late hours. Those who visit at night have been said to have never been the same - some say cursed, some say terrified into craziness and others say it's unexplainable. It is tucked away on a hill that overlooks the village of Hogsmeade. The only way to reach it is by following winding paths through the village that lead out to the slums and slightly through the Forbidden Forest. The graves are new, with the oldest being only a few years old.
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A Slimy Fate
11-21-2015, 10:35 PM
by Archer Gambol

Forum Threads Posts Last Post
Gate of Hogwarts
Locked for most of the school year, the great iron great rises upwards as far as the eye can see. It can only be opened by the Headmaster himself and separates the grounds of the school from the city of Hogsmeade.
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The Black Lake
Cold and mysterious, the Black Lake is exactly the way it sounds - the depths in the middle of the lake are so deep that the water takes on a blackish hue. However, the closer to shore it becomes the bluer the water appears. It is rumored that a mercolony has been established underneath the depths.
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Waterly Antics
11-22-2015, 03:48 AM
by Georg Striebel
The Forbidden Forest
Thick and dark, the Forbidden Forest offers many dangers for those adventurous enough to breech its borders. Magical creatures of all kinds call the forest home, though not all are friendly. Please note that Hogwarts students are strictly forbidden from entering the forest, and risk punishment from the Headmaster. Enter the forest at your own risk.
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Forum Threads Posts Last Post
Outside the Castle
As wide and varied as the rooms of the school itself, the school grounds extend for what seems like eternity. However, there are certain landmarks students learn to identify as the brink of permissible exploration. Overall, the grounds are beautiful, even with its occasionally violently vile quirks.
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The Great Hall
When not being used for meals — The Great Hall is full around breakfast, lunch, and dinner, during which lavish meals are provided for students and staff alike — the hall is a common place for students to meet in order to talk, study, and generally mingle, especially during the colder, soggier months. The room is amorphous in appearance: the ceiling is alternately starlit, filled by floating candles, garnished with garishly opulent colors, or decorated for the holidays. The tapestries on the walls likewise change depending on the headmaster's mood. The only solid features are the four tables for the four houses, the staff table at the front of the room, and the headmaster's podium.
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The classrooms of Hogwarts come in all shapes and sizes, generally dependent upon the Professor's preference. Large and spartan; small and cozy; midsized and eccentric —€ like most things at the school, every aspect of every room is exceptionally protean, and given to change at any moment. The Headmaster and Professors' offices, respectively, can also be located here.
19 144
Hello, Can You Hear Me?
11-22-2015, 07:25 AM
by Adasia Mohr
The Library
Set on the second floor of the castle, there are several large floor-to-ceiling windows that give a serene view of the lake and forest below. There tens of thousands of books on tens and thousands of shelves that cover every subject imaginable. Near the back of the library is the Restricted Section, which is roped off in order to discourage wanderers. A student must have a note from a teacher in order to be given permission to enter. There are intricately carved wooden tables scattered about the large room that are perfect for studying.
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The corridors of Hogwarts are just as varied as the classrooms - some are wide, some narrow, some tall, some you have to duck in order to pass through and some seem to shift direction as you pass by. They lead to the different rooms in the castle, whilst some lead to nothing at all.
30 220
Happy Feet (Not)
11-21-2015, 06:54 PM
by Rasmus Mohr
Lower Levels
The lower levels of the castle are located underground. The basement is the first level where the Hufflepuff Common Room can be found alongside the kitchens, which are directly beneath the Great Hall, hidden by a painting of a fruit bowl. Below the basement are the dungeons. Colder and gloomier than the floor above due to being underneath the Black Lake, the dungeons are as ominous and chilly as they sound and the labyrinthine passages are almost identical in appearance, making it easy to get lost. Besides the Slytherin Common Room, the dungeons also contain the potions classroom and the Potion Master's office. Other, less frequently used rooms, can be found in the dungeons and are sometimes used for detentions, as spare classrooms and extra curricular activities, among other things.
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Forum Threads Posts Last Post
Hawthorne Hollow
The area around Irvingly is filled with a lush forest where much wildlife dwells. Set about a mile from the edge of the city is Lake Greer, a lake nearly the same size as the town itself. As far as anyone knows, it holds freshwater fish of the non magical variety. The hollow offers room to hunt, forage and explore. Meadows are woven in and out of it at random. The northwest section possesses steep hills and small mountains that are accompanied by valleys and creeks throughout.
Church of St. Fergus
10 74
Avian Adventures
11-22-2015, 09:46 PM
by Eavan MacKay
Swallowbury District
The north side of Irvingly is decidedly different than the south. While the muggles had solid homes built for them, the magical residents were left to their own devices when it came to shelter. Homes of different styles and skill levels have been erected. Magic is not allowed on the streets even in the north side, so wizards have to be careful to keep such things inside the privacy of their homes.
14 72
Off the Record
11-21-2015, 07:36 PM
by Montgomery Keaton
Salem Square
The commercial district of Salem Square lies in the very heart of Irvingly. The casino and the home and office of the Magical Liaison is set at the very center, a perfect location for neutrality between the two communities in an attempt to peacefully unite them. Over time, more and more businesses have grown around them, and a large, open area lies just in front. At a distance of one mile from Irvingly, Ivana Memorial Asylum - a three story brick building - is quiet and secluded, but not so far removed that it is at risk from the dangers in the mountains. For more information on Irvingly, see here. To learn how to get your own shop forum, see here.
Casino Magical Liaison Office Chance L'Amour The Irvingly Arms Irvingly Infirmary Irvingly School Irvingly Station Irvingly Village Shoppe The Market Salem Square Quality Meats
18 104
Help Not Wanted
11-22-2015, 12:42 AM
by Ulysses Summerbee
Dovecote District
Originally made of poorly built ramshackle huts, the south side of Irvingly has since been remade into neat and organized red brick and stone two story homes that are identical in appearance. The muggles tend to stick to this side of the town in order to avoid running into the magic folk.
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Forum Threads Posts Last Post
The largest city in Britain—larger even than the muggles know. With several magical side streets accessible only to those who know they are there, the city boasts the most commercial magic activity outside of Hogsmeade.
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Ministry of Magic Offices
A large, imposing facade marks the entrance to the Ministry, however, the facade is just that; upon entering the building in Hogsmeade or London, you are transported to the atrium of the Ministry of Magic building in London. The main floor, the atrium, is located on the first floor. Gold gilded fire places are pressed up against two of the walls and serve for arrivals and departures. The floor is black and white checkered squares, while the ceiling stretches up so high that one cannot see it. It is a vast blackness and most try not to look at it. Farther down the room is a long hallway which holds several lifts, operated by a person of lower class. The lifts can move forward, backward, right as well as left and are able to reach all the way up to the ninth floor.
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Diagon Alley
Tightly-packed buildings pile high over the narrow cobblestone streets. Accessed via the rear of The Leaky Cauldron.
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Knockturn Alley
A shadier shopping district for the darker soul. Accessible via Diagon Alley.
1 21
St Mungo's Hospital for Magical Maladies and Injuries
To enter the premises, one may step through the window of what appears to be a red-bricked, condemned department store called Purge and Dowse, Ltd. The interior, on the other hand, looks exactly as a hospital should. One way one individual can enter the building is speaking to an apparently inanimate dummy in the department store. (Credit to HP Wiki)
15 80
Chain Reaction
Yesterday, 11:25 AM
by Addison Babbage
Crowdy Memorial Library of Writing and Witchcraft
Founded by the Crowdy family shortly after the death of Maximilian Crowdy, then Minister of Magic, in 1781. Inaccessible to muggles, the library is located about a block from the Ministry of Magic Headquarters. The first three floors are open to the public, boasting reception and literature, reference texts, and public records, respectively. The subsequent five floors are grouped by subject matter, and accessible only to Ministry employees with the appropriate clearance level, or members of the public who have received permission from the Department of Magical Education for a particular use. Such petitions take from two to ten months to receive word on.
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The Museum of Magical Miscellany
Located in London, The Museum of Magical Miscellany is reachable through a secret door in a regular, muggle museum. Filled with exhibits on everything from Ancient Rome to the muggle riots of 1877, the museum is massive and winding, and has statues, artifacts, and paintings, all related solely to wizarding history. Visitors may berate resident ghosts for historical details if they are so inclined.
3 14
Visiting Time
11-10-2015, 06:20 AM
by Alfred Bott

Forum Threads Posts Last Post
British Isles
Threads that take place around the British Isles are located inside. Wizarding families must be sure to keep themselves hidden throughout the country, with only magical areas of London serving as a safe haven.
The Sanditon Resort
67 412
Around the World
From Germany to France and China to Russia, all threads that take place around the world can be found inside.
2 48
The Past
Want to roleplay something that happened in the past? You can do it here.
146 1,488

Forum Threads Posts Last Post
All of the finished threads are stored here.
PRE-1880 1880 1881 1882 1883 1884 1885
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